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Thomas Huth authored
When compiling with SDL2, the semaphore trick used in sdlaudio.c
does not work - QEMU locks up completely in this case. To avoid
the hang and get at least some audio playback up and running (it's
a little bit crackling, but better than nothing), we can use the
SDL locking functions SDL_LockAudio() and SDL_UnlockAudio() to sync
with the sound playback thread instead.

Signed-off-by: default avatarThomas Huth <thuth@redhat.com>
Message-id: 1485852398-2327-1-git-send-email-thuth@redhat.com
Signed-off-by: default avatarGerd Hoffmann <kraxel@redhat.com>
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