Skip to content
Snippets Groups Projects
  1. Jun 01, 2010
  2. Apr 25, 2010
  3. Feb 19, 2010
  4. Dec 12, 2009
  5. Nov 17, 2009
  6. Oct 01, 2009
  7. Sep 11, 2009
  8. Jul 27, 2009
  9. Mar 16, 2009
  10. Mar 13, 2009
    • Anthony Liguori's avatar
      DisplayAllocator interface (Stefano Stabellini) · 7b5d76da
      Anthony Liguori authored
      
      Hi all,
      this patch adds a DisplayAllocator interface that allows display
      frontends (sdl in particular) to provide a preallocated display buffer
      for the graphical backend to use.
      
      Whenever a graphical backend cannot use
      qemu_create_displaysurface_from because its own internal pixel format
      cannot be exported directly (text mode or graphical mode with color
      depth 8 or 24), it creates another display buffer in memory using
      qemu_create_displaysurface and does the conversion.
      This new buffer needs to be blitted into the sdl surface buffer every time
      we need to update portions of the screen.
      We can avoid this using the DisplayAllocator interace: sdl provides its
      own implementation of qemu_create_displaysurface, giving back the sdl
      surface buffer directly (as we used to do before the DisplayState
      changes).
      Since the buffer returned by sdl could be in bgr format we need to put
      back in the handlers of that case.
      
      This approach is good if the two following conditions are true:
      
      1) the sdl surface is a software surface that resides in main memory;
      
      2) the host display color depth is either 16 or 32 bpp.
      
      If first condition is false we can have bad performances using sdl
      and vnc together.
      If the second condition is false performances are certainly not going to
      improve but they shouldn't get worse either.
      
      The first condition is always true, at least on linux/X11 systems; but I
      believe is true also on other platforms.
      The second condition is true in the vast majority of the cases.
      
      This patch should also have the good side effect of solving the sdl
      2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not
      going to be called anymore when the guest is in text mode or 24bpp.
      However the root problem is still present so I suspect we may
      still see some slowness on MacOS when the guest is in 32 or 16 bpp.
      
      Signed-off-by: default avatarStefano Stabellini <stefano.stabellini@eu.citrix.com>
      Signed-off-by: default avatarAnthony Liguori <aliguori@us.ibm.com>
      
      
      git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
      7b5d76da
  11. Mar 07, 2009
  12. Feb 05, 2009
  13. Jan 26, 2009
  14. Jan 23, 2009
  15. Jan 21, 2009
  16. Jan 18, 2009
  17. Jan 16, 2009
  18. Jan 15, 2009
    • Anthony Liguori's avatar
      DisplayState interface change (Stefano Stabellini) · 7d957bd8
      Anthony Liguori authored
      
      This patch changes the DisplayState interface adding support for
      multiple frontends at the same time (sdl and vnc) and implements most
      of the benefit of the shared_buf patch without the added complexity.
      
      Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is
      also responsible for allocating the data and setting the depth.
      Vga.c (or another backend) will do any necessary conversion.
      
      The idea is to change it so that is vga.c (or another backend) together
      with console.c that fully manage the DisplayState interface allocating
      data and setting the depth (either 16 or 32 bit, if the guest uses a
      different resolution or is in text mode, vga.c (or another backend) is
      in charge of doing the conversion seamlessly).
      
      The other idea is that DisplayState supports *multiple* frontends
      like sdl and vnc; each of them can register some callbacks to be called
      when a display event occurs.
      
      The interesting changes are:
      
      - the new structures and related functions in console.h and console.c
      
      in particular the following functions are very helpful to manage a
      DisplaySurface:
      
      qemu_create_displaysurface
      qemu_resize_displaysurface
      qemu_create_displaysurface_from
      qemu_free_displaysurface
      
      - console_select and qemu_console_resize in console.c
      this two functions manage multiple consoles on a single host display
      
      - moving code around in hw/vga.c
      as for the shared_buf patch this is necessary to be able to handle a dynamic
      DisplaySurface bpp
      
      - changes to vga_draw_graphic in hw/vga.c
      this is the place where the DisplaySurface buffer is shared with the
      videoram, when possible;
      
      
      Compared to the last version the only changes are:
      
      - do not remove support to dpy_copy in cirrus_vga
      - change the name of the displaysurface handling functions
      
      Signed-off-by: default avatarStefano Stabellini <stefano.stabellini@eu.citrix.com>
      Signed-off-by: default avatarAnthony Liguori <aliguori@us.ibm.com>
      
      
      
      git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
      7d957bd8
  19. Nov 24, 2008
  20. Sep 24, 2008
  21. Sep 02, 2008
  22. Jul 19, 2008
  23. Jul 01, 2008
  24. Feb 10, 2008
  25. Nov 18, 2007
  26. Nov 17, 2007
  27. Oct 30, 2007
  28. Sep 17, 2007
Loading