shaders: initialize vertexes once
Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by:Gerd Hoffmann <kraxel@redhat.com> Reviewed-by:
Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by:
Max Reitz <mreitz@redhat.com>
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