blkdebug: process all set_state rules in the old state
Currently it is impossible to write a blkdebug script that ping-pongs between two states, because the second set-state rule will use the state that is set in the first. If you have [set-state] event = "..." state = "1" new_state = "2" [set-state] event = "..." state = "2" new_state = "1" for example the state will remain locked at 1. This can be fixed by first processing all rules, and then setting the state. Signed-off-by:Paolo Bonzini <pbonzini@redhat.com> Reviewed-by:
Eric Blake <eblake@redhat.com> Signed-off-by:
Kevin Wolf <kwolf@redhat.com>
Loading
Please register or sign in to comment