accel/tcg: split tcg_start_vcpu_thread
after the initial split into 3 tcg variants, we proceed to also split tcg_start_vcpu_thread. We actually split it in 2 this time, since the icount variant just uses the round robin function. Suggested-by:Richard Henderson <richard.henderson@linaro.org> Signed-off-by:
Claudio Fontana <cfontana@suse.de> Message-Id: <20201015143217.29337-3-cfontana@suse.de> Signed-off-by:
Richard Henderson <richard.henderson@linaro.org>
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- accel/tcg/tcg-all.c 5 additions, 0 deletionsaccel/tcg/tcg-all.c
- accel/tcg/tcg-cpus-icount.c 1 addition, 1 deletionaccel/tcg/tcg-cpus-icount.c
- accel/tcg/tcg-cpus-mttcg.c 26 additions, 3 deletionsaccel/tcg/tcg-cpus-mttcg.c
- accel/tcg/tcg-cpus-mttcg.h 0 additions, 21 deletionsaccel/tcg/tcg-cpus-mttcg.h
- accel/tcg/tcg-cpus-rr.c 37 additions, 2 deletionsaccel/tcg/tcg-cpus-rr.c
- accel/tcg/tcg-cpus-rr.h 2 additions, 1 deletionaccel/tcg/tcg-cpus-rr.h
- accel/tcg/tcg-cpus.c 0 additions, 58 deletionsaccel/tcg/tcg-cpus.c
- accel/tcg/tcg-cpus.h 0 additions, 1 deletionaccel/tcg/tcg-cpus.h
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