-
Claudio Fontana authored
this fixes non-TCG builds broken recently by replay reverse debugging. Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future. Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed. Many other subsystems _should_ have been affected. This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term. Signed-off-by:
Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by:
Paolo Bonzini <pbonzini@redhat.com>
Claudio Fontana authoredthis fixes non-TCG builds broken recently by replay reverse debugging. Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future. Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed. Many other subsystems _should_ have been affected. This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term. Signed-off-by:
Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by:
Paolo Bonzini <pbonzini@redhat.com>
replay.c 344 B
#include "qemu/osdep.h"
#include "sysemu/replay.h"
ReplayMode replay_mode;
void replay_finish(void)
{
}
void replay_save_random(int ret, void *buf, size_t len)
{
}
int replay_read_random(void *buf, size_t len)
{
return 0;
}
bool replay_reverse_step(void)
{
return false;
}
bool replay_reverse_continue(void)
{
return false;
}