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Marc-André Lureau authored
Enable usage of dbus,gl= on win32. At this point, the scanout texture is read on the DisplaySurface memory, and the client is then updated with the "2D" API (with shared memory if possible). Signed-off-by:
Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-16-marcandre.lureau@redhat.com>
Marc-André Lureau authoredEnable usage of dbus,gl= on win32. At this point, the scanout texture is read on the DisplaySurface memory, and the client is then updated with the "2D" API (with shared memory if possible). Signed-off-by:
Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-16-marcandre.lureau@redhat.com>