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Marc-André Lureau authored
-display sdl,gl=es didn't actually use OpenGL ES. Using OpenGL ES allows to use ANGLE, which works generally better than Windows/OEM OpenGL driver. (note: users can still bypass the QEMU choice with SDL_RENDER_DRIVER environment variable) (note: for some reason, specifying a driver disables batching and breaks rendering, so enable it explicitly) Signed-off-by:
Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by:
Daniel P. Berrangé <berrange@redhat.com>Marc-André Lureau authored-display sdl,gl=es didn't actually use OpenGL ES. Using OpenGL ES allows to use ANGLE, which works generally better than Windows/OEM OpenGL driver. (note: users can still bypass the QEMU choice with SDL_RENDER_DRIVER environment variable) (note: for some reason, specifying a driver disables batching and breaks rendering, so enable it explicitly) Signed-off-by:
Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by:
Daniel P. Berrangé <berrange@redhat.com>
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