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Markus Armbruster authored
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The main culprit is hw/hw.h, which supposedly includes it for convenience. Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by:
Markus Armbruster <armbru@redhat.com>
Reviewed-by:
Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by:
Alistair Francis <alistair.francis@wdc.com>
Tested-by:
Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>Markus Armbruster authoredIn my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The main culprit is hw/hw.h, which supposedly includes it for convenience. Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by:
Markus Armbruster <armbru@redhat.com>
Reviewed-by:
Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by:
Alistair Francis <alistair.francis@wdc.com>
Tested-by:
Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>
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