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Peter Maydell authored
A bug (1647683) was reported showing a crash when removing breakpoints. The reproducer was bisected to 3359baad when tb_flush was finally made thread safe. While in MTTCG the locking in breakpoint_invalidate would have prevented any problems, but currently tb_lock() is a NOP for system emulation. The race is between a tb_flush from the gdbstub and the tb_invalidate_phys_addr() in breakpoint_invalidate(). Ideally we'd have actual locking here; for the moment the simple fix is to do a full tb_flush() for a bp invalidate, since that is thread-safe even if no lock is taken. Reported-by:
Julian Brown <julian@codesourcery.com>
Signed-off-by:
Peter Maydell <peter.maydell@linaro.org>
Message-id: 1481047629-7763-1-git-send-email-peter.maydell@linaro.org
Signed-off-by:
Stefan Hajnoczi <stefanha@redhat.com>Peter Maydell authoredA bug (1647683) was reported showing a crash when removing breakpoints. The reproducer was bisected to 3359baad when tb_flush was finally made thread safe. While in MTTCG the locking in breakpoint_invalidate would have prevented any problems, but currently tb_lock() is a NOP for system emulation. The race is between a tb_flush from the gdbstub and the tb_invalidate_phys_addr() in breakpoint_invalidate(). Ideally we'd have actual locking here; for the moment the simple fix is to do a full tb_flush() for a bp invalidate, since that is thread-safe even if no lock is taken. Reported-by:
Julian Brown <julian@codesourcery.com>
Signed-off-by:
Peter Maydell <peter.maydell@linaro.org>
Message-id: 1481047629-7763-1-git-send-email-peter.maydell@linaro.org
Signed-off-by:
Stefan Hajnoczi <stefanha@redhat.com>
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