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Marc-André Lureau authored
OpenGL isn't required to use DRM rendernodes. The following patches uses it for 2d resources for ex. Signed-off-by:
Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20190524130946.31736-5-marcandre.lureau@redhat.com
[ kraxel s/LINUX/POSIX/ (fixes openbsd build failure) ]
Signed-off-by:
Gerd Hoffmann <kraxel@redhat.com>Marc-André Lureau authoredOpenGL isn't required to use DRM rendernodes. The following patches uses it for 2d resources for ex. Signed-off-by:
Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20190524130946.31736-5-marcandre.lureau@redhat.com
[ kraxel s/LINUX/POSIX/ (fixes openbsd build failure) ]
Signed-off-by:
Gerd Hoffmann <kraxel@redhat.com>
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